State of War Roadmap

Guild vs Guild warfare, free building, and siege equipment coming post-launch in Gloria Victis.

Last verified: v2026.06 Relaunch

State of War: The Post-Relaunch War Phase

Gloria Victis relaunched June 17, 2026 on Steam as free-to-play under gamigo, restoring directional combat, three nations (Ismir, Midlander, Sangmar), partial loot zones, capital depots, and nearly 1,000 recipes. The relaunch day build is a foundation—not the final vision for nation-scale warfare. State of War names the roadmap arc where guild conflict escalates from border skirmishes and arena duels into structured territorial contests with free building, siege equipment, and deeper guild versus guild objectives.

This page documents what State of War means, what is live at relaunch versus planned, how guilds should prepare, and where to track official updates. Pair it with Relaunch Overview, Guild & Siege Prep, Nations & Territories, and Patch Notes Hub.

Roadmap Philosophy: Hardcore PvP With Structure

Black Eye Games-era Gloria Victis already punished careless gear choices in partial loot areas. gamigo’s relaunch preserves that ethos while adding clearer seasonal structure so guilds can plan campaigns instead of only reacting to random encounters. State of War is not a casual battle royale mode dropped into an MMORPG—it extends existing systems:

Structured warfare amplifies stakes without replacing sandbox emergence. A surprise raid on a mining vein can still occur outside scheduled sieges; State of War adds focal points that nations rally around.

Phase Overview Table

The following phase table summarizes publicly communicated roadmap structure at v2026.06 Relaunch. Dates shift with development; verify against patch notes before planning guild vacations.

PhaseFocusPlayer ActivitiesStatus at Relaunch
Phase 0: Relaunch CoreF2P access, tutorial, depots, recipesLeveling, crafting, open PvP, arenasLive June 17, 2026
Phase 1: Guild FoundationsFief points, location upgrades, recruitment toolsGuild halls, shared planning, bastion eventsLive baseline; polish ongoing
Phase 2: Free BuildingPlayer-placed structures in permitted zonesWalls, gates, workshops, defensive prepPost-launch rollout
Phase 3: Siege EquipmentCatapults, ballistae, supply enginesCraft, deploy, maintain siege kitsPost-launch rollout
Phase 4: State of War CyclesScheduled sieges, territory flips, war seasonsNation campaigns, victory conditionsPost-launch rollout

Phases may overlap. Building prototypes might appear in test patches before siege weapons receive final tuning. Treat this table as orientation, not a contract.

Phase 0: What Relaunch Already Delivers

Before State of War fully arrives, Stoneholm is already dangerous and productive.

Open-World PvP and Partial Loot

Central contested regions apply partial loot rules—timed loot windows after kills, not full inventory wipes. Border and hub areas offer safer transit. Misjudging zone boundaries is a classic mistake; read Loot Zone Map and Partial Loot System before carrying raid-grade gear.

Three Nations at War Posture

Ismir, Midlander, and Sangmar maintain territorial tension across forts, roads, and resource nodes. Population and guild concentration vary by server—World Map Overview contextualizes geography.

Guild Systems Baseline

Guilds recruit, communicate, and pursue fief-related progression. Officers coordinate group mining, bastion deliveries, and training sessions. UI flows for guild management appear in UI & Interface.

Capital Depots and Economy

Each nation’s capital hosts a depot for safe storage—critical before any siege season when bulk stone, timber, and ingots must be stockpiled without risking partial loot transit.

Phase 1: Guild Foundations in Detail

Guilds are the unit of State of War. Individual duelists matter in arenas; campaigns belong to organized groups with roles, schedules, and supply chains.

Fief Points and Location Upgrades

Fief points measure guild territorial investment. Spending them on location upgrades improves defensive utility, crafting access, or logistical perks—exact upgrade trees evolve per patch. Guild & Siege Prep walks through prioritization: scout towers before cosmetic fountains when war looms.

Bastion and National Logistics

Fill the Bastion events and Greatest Need chains reward nations that move bulk goods efficiently—wheelbarrows, escorted caravans, timed deliveries. Bastion Logistics explains how peacetime logistics train the same crews needed for wartime supply.

Combat Role Training

State of War amplifies group fights. Train:

RolePrimary SkillsWiki Reference
FrontlineBlocks, kicks, stamina disciplineCombat Controls, Build Tier List
FlankerAngle attacks, feintsCombat & PvP
ArcherRanged pressure, mount kitingWeapon Tier List
SupportBandages, food buffs, tool repairsConsumables & Food

Recruits must learn Alt mouse toggle and keybind defaults—Keybinds—before first guild war practice.

Phase 2: Free Building

Free building lets guilds place structures in designated territorial spaces—palisades, gates, crafting annexes, storage sheds, and potentially war camps. This transforms maps from static backdrops into evolving battlefields.

Anticipated Building Categories

Structure TypeStrategic PurposeResource Implications
Palisades / wallsChannel attackers, protect craftersTimber, stone, labor hours
GatesControlled access pointsReinforced materials, maintenance
WorkshopsField crafting and repairsTool durability cycles
Scout postsVision on approach routesLight timber, climb gear
Supply depotsForward staging—not capital safe storageRisk partial loot in contested forward depots

Forward depots differ from capital depots. Anything placed in contested ground may be looted or destroyed. Bank irreplaceable gear at nation capitals before experimenting with forward staging.

Building and Crafting Interdependence

Nearly 1,000 recipes include structural components and siege consumables. Miners and woodcutters feed builders; smiths produce nails, brackets, and reinforcements. Group mining veins grant bonuses—Material Farming—making peacetime resource evenings a war preparation ritual.

Zoning and Rules (Expected)

Free building will not mean arbitrary towers in market squares. Expect:

  • Build permissions tied to fief control or guild charters
  • No-build buffers around capitals and newbie hubs
  • Destruction rules during sieges vs peacetime vandalism policies

Official patch notes will define enforcement. Until then, guild officers should scout live test patches on secondary characters if available.

Phase 3: Siege Equipment

Siege equipment introduces engines that change wall fights from pure melee stacks into combined arms problems.

Equipment Types (Roadmap)

Siege PieceFunctionCounterplay
BallistaRanged structure damage, player pressureFlank crews, smoke, melee on operators
CatapultArea bombardment, wall breachesSpread formations, repair teams
Supply carts / enginesAmmunition and fuel logisticsIntercept caravans in partial loot routes
Defensive emplacementsAnchor hold pointsCombined assault timing

Siege weapons should require crafting, assembly, and maintenance—not shop purchases. Aligns with F2P & Monetization non-P2W framing.

Crew Skills

Operating siege equipment is a minigame of positioning, timing, and vulnerability. Crews must train while vulnerable to directional combat pushes—stamina breaks, kick disarms, and coordinated rushes from Combat & PvP tactics.

Horses and Mounted Logistics

Mounts move crews and materials faster along roads—Horse Taming and Mount Tier List. Mounted archers harass builders; counter with spears and ambush terrain from World Map Overview.

Phase 4: State of War Cycles

Scheduled war cycles convert persistent tension into victories with map consequences.

Potential Victory Conditions (Speculative Framework)

Official details will arrive in patch notes. Guild planners often hypothesize:

  • Control percentage of fort nodes within a season window
  • Successful defense during scheduled siege windows
  • National bastion fulfillment totals war-modified
  • Glory or reputation thresholds unlocking war declarations

Document confirmed rules in Patch Notes Hub as they ship.

Territory Flips and Player Impact

When territories flip, crafters gain or lose workshop access, traders shift routes, and partial loot borders may move. Nations & Territories will require updates each season.

Downtime and Recovery

War cycles need recovery beats—farm repairs, refill depots, retrain recruits. Burnout kills guilds faster than enemy raids. Schedule practice arenas between wars.

Preparation Checklist for Guild Officers

Use this checklist leading into State of War phases:

  1. Recruitment pipeline — Link Beginner’s Guide and enforce /unstuck and /capital literacy via Chat Commands.
  2. Depot discipline — Separate raid kits, siege mats, and personal valuables in capital depots.
  3. Recipe coverage — Identify guild crafters for each profession; gap analysis on Recipes Overview.
  4. Resource stockpiles — Coal, timber, stone, bulat chains per Material Farming.
  5. Voice comms roles — Callers for blocks, focus fire, and retreat timing.
  6. Scouting routine — Map enemy building attempts during Phase 2 tests.
  7. Diplomacy — Temporary alliances between nations happen; document agreements to avoid betrayal chaos.
  8. Patch monitoring — Assign an officer to summarize Patch Notes Hub weekly.

Individual Player Preparation

Not everyone leads guilds. Individual contributors matter:

  • Master one weapon family deeply—Weapon Tier List.
  • Passive skills optimized—Passive Skills Ranking.
  • Maintain two gear sets: safe zone and contested zone.
  • Practice directional feints until muscle memory returns.
  • Contribute to bastion events even when war schedules look distant—logistics skill transfers directly.

Risks and Community Concerns

State of War excitement carries risks:

ConcernMitigation
Zerg stackingDirectional combat and stamina limits reward disciplined cores
Pay-to-win siege itemsCommunity scrutiny + gamigo non-P2W commitment
Offline defendersScheduled windows vs 24/7 grief—await official design
Builder griefingPermissions and GM tools must be robust
New player exclusionTutorial guilds, mentor programs, safe hub buffers

Voice concerns through official channels with constructive specifics, not vague outrage threads.

Tracking the Roadmap

SourceUse
Patch Notes HubVerified mechanic changes
Steam newsRelease dates, maintenance
Official forumsDeveloper Q&A
This wikiConsolidated guides with lastVerified tags
In-game event calendarUI tab—see UI & Interface

State of War and the Bigger Picture

Gloria Victis’s relaunch restores a world where directional combat meets partial loot stakes and crafting depth. State of War is the chapter where guild names become map features—walls rise, siege engines roll, and nations remember which alliance broke the gate first. The roadmap is ambitious; the preparation is already playable. Train your block timing, fill the depot, upgrade your fief, and read every patch note. Stoneholm is not waiting for you to be ready—it will be contested whether you show up prepared or not.

Frequently Asked Questions

What is State of War in Gloria Victis?

State of War is the post-relaunch content roadmap phase focused on guild-versus-guild territorial warfare, player-placed structures, and siege equipment beyond the baseline relaunch feature set.

Is State of War available on relaunch day?

At v2026.06 Relaunch, core open-world PvP, partial loot zones, and guild frameworks exist, but full State of War systems—including free building and siege cycles—roll out in phased post-launch updates.

How do guilds prepare before State of War launches?

Accumulate fief points, upgrade guild locations, stockpile depot resources, train directional combat roles, and coordinate logistics per the Guild & Siege Prep guide.

Will sieges affect all three nations equally?

Ismir, Midlander, and Sangmar all participate in territorial conflict. Border geography and population trends may shift advantage nation-by-nation and server-by-server.

Where can I track State of War patch dates?

Follow the Patch Notes Hub and official Steam news. This wiki updates roadmap summaries after verified releases.