Professions Guide
All 13+ life skills and how to level every profession on a single character in the 2026 Gloria Victis relaunch.
Last verified: v2026.06 Relaunch
Gloria Victis features one of the deepest profession systems in the MMO genre. Unlike games that force you to choose a crafting class, every profession can be leveled on a single character with no restrictions. Gathering, crafting, and support skills all progress independently through practice. This guide covers all 13+ professions in the v2026.06 Relaunch, their synergies, leveling routes, and how to build a self-sufficient character who can gather, craft, and fight without depending on other players.
The No-Cap Profession System
| Feature | Gloria Victis | Typical MMO |
|---|---|---|
| Professions per character | Unlimited (13+) | 2–4 |
| Respec required to switch | No | Often yes |
| Profession level cap | 100 per profession | Varies |
| Leveling method | Practice (perform actions) | Practice or quests |
| Passive point requirement | Optional (speeds progress) | Sometimes mandatory |
This design means your character can eventually mine ore, smith weapons, chop wood, craft bows, cook food, brew potions, and sew armor — all at max level. The only constraints are time and gold investment.
Complete Profession List
Gloria Victis organizes professions into three categories: Gathering, Crafting, and Support.
Gathering Professions (6)
| Profession | Primary Action | Key Materials | Feeds Into |
|---|---|---|---|
| Mining | Mine ore veins | Iron, copper, coal, bulat | Blacksmithing, Masonry |
| Lumberjacking | Chop trees | Logs, hardwood, resin | Carpentry, Fletching |
| Harvesting | Gather crops | Wheat, vegetables, flax | Cooking, Tailoring |
| Hunting | Kill animals | Leather, meat, bones, sinew | Tailoring, Cooking, Alchemy |
| Fishing | Cast lines | Fish, rare catches | Cooking, Alchemy |
| Herbalism | Pick herbs | Medicinal plants, flowers | Alchemy, Cooking |
Crafting Professions (6)
| Profession | Primary Action | Key Products | Requires Workshop |
|---|---|---|---|
| Blacksmithing | Forge metal items | Weapons, armor, shields, tools | Forge |
| Carpentry | Woodworking | Bows, shields, handles, furniture | Woodworker’s Shop |
| Tailoring | Sew cloth/leather | Light armor, bags, cloth items | Tailor’s Workshop |
| Fletching | Craft arrows/bolts | Arrows, crossbow bolts | Woodworker’s Shop |
| Masonry | Shape stone | Building components, stone tools | Masonry Workshop |
| Jewelcrafting | Craft accessories | Rings, amulets (minor stats) | Jeweler’s Bench |
Support Professions (3+)
| Profession | Primary Action | Key Products | Requires Workshop |
|---|---|---|---|
| Cooking | Prepare food | Buff food, healing meals | Kitchen |
| Alchemy | Brew potions | Healing potions, buff elixirs | Alchemy Lab |
| Beekeeping | Maintain hives | Honey, beeswax, candles | Apiary |
Total: 15 professions on a single character, all leveling independently. Some community sources refer to “13+” because Beekeeping and Jewelcrafting are sometimes grouped separately, but all are fully functional in the relaunch.
Profession Synergy Chains
Professions connect in supply chains. Leveling one profession without its dependencies means buying materials from other players.
Core Chain: Mining → Blacksmithing
The most important chain in the game. Every melee weapon, every piece of metal armor, every gathering tool starts here.
Mining (ore) → Blacksmithing (weapons, armor, tools) → Combat readiness
| Step | Profession | Action | Output |
|---|---|---|---|
| 1 | Mining | Mine iron veins | Iron ore |
| 2 | Mining | Mine coal veins | Coal (fuel) |
| 3 | Blacksmithing | Smelt at Forge | Iron ingots |
| 4 | Blacksmithing | Craft at Forge | 1h sword, kite shield, armor |
Self-sufficient fighters level Mining and Blacksmithing first. See Material Farming for optimal ore routes and Workshops Guide for the green quality bonus.
Archer Chain: Lumberjacking → Carpentry + Fletching
Lumberjacking (logs) → Carpentry (bows) + Fletching (arrows) → Ranged combat readiness
| Step | Profession | Action | Output |
|---|---|---|---|
| 1 | Lumberjacking | Chop trees | Hardwood logs |
| 2 | Carpentry | Craft at Woodworker’s Shop | Longbow, shortbow |
| 3 | Fletching | Craft at Woodworker’s Shop | Arrows (consumable) |
Archers burn through arrows in PvP. Self-crafted arrows save enormous gold over time.
Sustain Chain: Harvesting/Hunting/Fishing → Cooking
Gathering (food materials) → Cooking (buff food) → Combat buffs
| Step | Profession | Action | Output |
|---|---|---|---|
| 1 | Harvesting | Gather crops | Vegetables, grain |
| 2 | Hunting | Kill animals | Meat |
| 3 | Fishing | Catch fish | Fish |
| 4 | Cooking | Prepare at Kitchen | Buff food (+HP, +stamina regen) |
Food buffs are mandatory for competitive PvP. Entering a group fight without food buffs puts you at a measurable disadvantage.
Support Chain: Herbalism/Hunting → Alchemy
Herbalism (herbs) + Hunting (animal parts) → Alchemy (potions) → PvP consumables
| Step | Profession | Action | Output |
|---|---|---|---|
| 1 | Herbalism | Pick herbs | Medicinal herbs |
| 2 | Hunting | Kill animals | Bones, sinew |
| 3 | Alchemy | Brew at Alchemy Lab | Healing potions, stamina elixirs |
Armor Chain: Hunting → Tailoring
Hunting (leather) + Harvesting (flax) → Tailoring (light armor) → Archer/skirmisher gear
Leveling Priority Order
For a new character aiming at self-sufficiency, follow this leveling sequence:
| Priority | Profession | Target Level | Reason |
|---|---|---|---|
| 1 | Mining | 30+ | Ore for everything |
| 2 | Blacksmithing | 30+ | Weapons, armor, tools |
| 3 | Lumberjacking | 20+ | Wood for bows and buildings |
| 4 | Cooking | 20+ | Food buffs for PvP |
| 5 | Carpentry | 20+ | Bows and shields |
| 6 | Fletching | 15+ | Arrow supply |
| 7 | Harvesting | 15+ | Cooking ingredients |
| 8 | Hunting | 15+ | Leather and meat |
| 9 | Herbalism | 10+ | Alchemy ingredients |
| 10 | Alchemy | 10+ | Potions |
| 11 | Tailoring | 10+ | Light armor |
| 12 | Fishing | 10+ | Supplementary food |
| 13 | Masonry | 5+ | Building (post State of War) |
| 14 | Jewelcrafting | 5+ | Minor accessories |
| 15 | Beekeeping | 5+ | Beeswax for candles and alchemy |
Adjust based on your build. Archers prioritize the archer chain. Tanks prioritize mining and blacksmithing. Economic players level everything evenly.
How Profession Leveling Works
Professions level through repetition — perform the profession’s core action and gain skill points.
| Factor | Effect on Leveling Speed |
|---|---|
| Action tier vs profession level | Higher-tier nodes/recipes give more XP when near your level |
| Workshop correctness | Crafting in the correct workshop gives bonus skill XP |
| Passive mastery points | +5 gathering/crafting mastery = significantly faster leveling |
| Tool quality | Better tools gather faster = more actions per hour = more XP |
| Tool durability | Worn tools slow gathering — manage durability |
Leveling Speed by Phase
| Profession Level | Phase | Fastest Method |
|---|---|---|
| 1–15 | Beginner | Basic nodes near capital city |
| 16–30 | Journeyman | Mid-tier nodes in contested zones |
| 31–50 | Expert | High-tier nodes, group mining bonuses |
| 51–75 | Master | Rare materials, complex recipes |
| 76–100 | Grandmaster | Endgame recipes, bulat processing |
Passive Point Integration
Professions level through practice, but passive skills accelerate progress:
| Passive | Profession Boost | Recommended Points |
|---|---|---|
| Mining Mastery | Mining speed and yield | 5 for primary gatherers |
| Lumberjacking Mastery | Woodcutting speed and yield | 5 for archers/carpenters |
| Harvesting Mastery | Crop gathering speed | 3–5 for cooks |
| Blacksmithing Mastery | Craft quality and speed | 5 for self-sufficient fighters |
| Carpentry Mastery | Bow craft quality | 5 for archers |
| Cooking Mastery | Food buff potency | 3–5 for PvP players |
| Fletching Mastery | Arrow craft speed | 3 for archers |
Combat-focused players should invest 10–15 passive points in gathering/crafting and 85–90 in combat. Full crafters invert this ratio. See the Passive Skills Ranking for the complete tier list.
Making Gold with Professions
| Method | Profession | Profit Source |
|---|---|---|
| Sell crafted weapons/armor | Blacksmithing | Green-quality gear on player market |
| Sell gathered ore/wood | Mining, Lumberjacking | Raw materials for crafters who lack gathering |
| Sell food buffs | Cooking | Pre-fight buff meals for PvP players |
| Sell arrows | Fletching | Consumable demand from archers |
| Sell potions | Alchemy | Healing and stamina potions |
| Sell leather/cloth armor | Tailoring | Light armor for archers and skirmishers |
| Personal stall vending | Any | Set up a stall in capital city market |
The Depot & Economy guide covers market mechanics, stall setup, and pricing strategies.
Tool Management
Every gathering profession requires tools that decay with use. Tools are crafted by blacksmiths and have their own quality tiers.
| Tool | Profession | Crafted By |
|---|---|---|
| Pickaxe | Mining | Blacksmithing |
| Hatchet | Lumberjacking | Blacksmithing |
| Sickle | Harvesting | Blacksmithing |
| Skinning knife | Hunting | Blacksmithing |
| Fishing rod | Fishing | Carpentry |
| Herbalism sickle | Herbalism | Blacksmithing |
See Tool Durability for decay mechanics and replacement timing.
Multi-Profession Daily Routine
An efficient daily profession rotation for a character leveling everything:
| Time Block | Activity | Professions |
|---|---|---|
| Morning | Mine 2–3 ore veins (group if possible) | Mining |
| Morning | Chop 1–2 tree groves | Lumberjacking |
| Midday | Craft weapons, armor, or bows for market | Blacksmithing, Carpentry |
| Midday | Cook 10–20 buff meals | Cooking |
| Afternoon | Hunt animals near farming zones | Hunting |
| Afternoon | Gather herbs and crops | Herbalism, Harvesting |
| Evening | Fletch arrows, brew potions | Fletching, Alchemy |
| Evening | Check market prices, adjust stall | Economy |
This routine touches every profession daily, distributing skill XP across all trees.
Common Profession Mistakes
| Mistake | Consequence | Fix |
|---|---|---|
| Crafting in wrong workshop | No green quality bonus, wasted materials | Use correct workshop |
| Using worn tools | 50%+ gathering slowdown | Repair or replace tools regularly |
| Ignoring Cooking | Enter PvP without buffs | Level Cooking to 20 minimum |
| Solo mining high-tier veins | Slow yield, no 5-player bonus | Group mine for vein bonuses |
| Selling raw ore instead of crafting | Lower gold per hour | Craft into weapons/armor before selling |
| Neglecting Fletching as archer | Buying arrows drains gold | Self-fletch always |
State of War and Future Professions
The State of War Roadmap will introduce free building and siege equipment. Masonry and related building professions will gain importance when guilds construct fortifications. Level Masonry to at least 10 now to prepare.
Related Guides
- Workshops Guide — Correct workshop for green quality crafting
- Tool Durability — Tool decay and management
- Material Farming — Optimal gathering routes and group bonuses
- Build Tier List — Combat builds that pair with profession choices
- Depot & Economy — Selling crafted goods for gold
Every profession in Gloria Victis is available to every character. The question is not “which profession should I pick?” but “which profession should I level next?” Start with Mining and Blacksmithing, expand into your combat role’s supply chain, and gradually master all 15. A max-level character with every profession at 100 is the ultimate self-sufficient machine — and entirely achievable on one character.
Frequently Asked Questions
How many professions can one character learn in Gloria Victis?
All of them. There is no profession cap. A single character can level every gathering, crafting, and support profession to maximum level.
What is the fastest way to level a profession?
Perform the profession's core action repeatedly on appropriate-tier nodes or recipes. Use the correct workshop for crafting professions to gain the green quality bonus and extra skill points.
Do professions require passive point investment?
Professions level through practice, not passive points. However, investing gathering and crafting mastery passives significantly speeds up leveling and improves yield.
Which professions should I level first?
Mining and Blacksmithing first for weapons and armor self-sufficiency, then Lumberjacking and Carpentry for bows and shields, then Cooking for food buffs.
Can I make gold purely through professions?
Yes. Selling crafted green-quality gear, gathered materials, and food buffs on the player market is the primary gold income source for non-PvP focused players.