Keybinds Reference
Full keyboard shortcuts, mouse toggle, and menu hotkeys for Gloria Victis on PC.
Last verified: v2026.06 Relaunch
Keybinds Reference for Gloria Victis
Gloria Victis relaunched June 17, 2026 as a free-to-play medieval MMORPG on Steam under gamigo, restoring directional combat where attack angles, blocks, and stamina management decide fights across Ismir, Midlander, and Sangmar territory wars. Unlike tab-target MMOs, Gloria Victis expects you to aim swings with the mouse—toggled via Alt—while keyboard keys handle movement, stance changes, and UI shortcuts.
This reference documents default PC keybinds at v2026.06 Relaunch, explains combat-critical bindings, lists UI and social shortcuts, and covers rebinding best practices for arena duels and large partial loot zone battles. Pair with Combat Controls for mechanic depth, Chat Commands for /unstuck and /capital, and UI & Interface for menu navigation.
The Alt Mouse Toggle: Foundation of Combat
The single most important binding is Alt—mouse toggle for combat aim.
| State | Behavior |
|---|---|
| Mouse toggle off | Camera follows standard MMO controls; UI clicks work |
| Mouse toggle on | Mouse position influences attack direction and block facing |
| Typical workflow | Hold or tap Alt before swing or block sequences |
Directional combat means a horizontal slash aimed at an opponent’s open flank connects; a block must face the incoming angle. Players who forget Alt toggle swing into shields and wonder why damage is nil. Practice in safe hubs before carrying valuables into partial loot zones—see Partial Loot System.
Some players rebind Alt to a side mouse button for ergonomics. Ensure the binding does not conflict with push-to-talk voice keys.
Movement and Camera Defaults
| Action | Default Key | Notes |
|---|---|---|
| Move forward | W | Hold for continuous |
| Move backward | S | Slower retreat speed |
| Strafe left | A | Used for circle strafing in duels |
| Strafe right | D | Combine with mouse aim |
| Sprint | Shift (hold) | Consumes stamina; limits attack options |
| Jump | Space | Terrain navigation; limited combat use |
| Crouch / dodge context | Ctrl or C | Verify per patch in settings |
| Free look | Hold middle mouse | Camera without turning character |
Mounted movement uses the same WASD baseline—horses add gallop stamina and combat restrictions—Horse Taming and Mount Tier List.
Combat Keybinds
Combat bindings overlap with Combat Controls mechanics.
| Action | Default Binding | Combat Notes |
|---|---|---|
| Toggle mouse aim | Alt | Required for directional attacks |
| Light attack | Left mouse | Fast, lower stamina cost |
| Heavy attack | Hold left mouse / modifier | Breaks blocks if angle correct |
| Block | Right mouse (hold) | Must face threat; stamina drain |
| Kick / special | Middle mouse or F | Interrupts blocks at timing window |
| Weapon swap | Z or number row | Secondary weapon readiness |
| Sheathe / draw | R or dedicated key | Social hubs vs combat readiness |
Exact heavy attack implementation may use hold-to-charge or modifier keys—confirm in Settings after Patch Notes combat tuning.
Ranged and Secondary Weapons
Archers and crossbow users mirror mouse aim requirements. Switching between melee and ranged via weapon swap keys must be muscle memory before border skirmishes—Weapon Tier List.
Stamina and Status Awareness
Gloria Victis does not use a separate key for stamina display—it is always visible on the HUD. However, bindings affect stamina indirectly:
- Sprinting during combat bleeds stamina needed for blocks
- Heavy swings commit stamina—feint by releasing early
- Food buffs from crafted meals extend effective stamina pools—Consumables & Food
Monitor HUD elements documented in UI & Interface.
Interaction and Gathering
| Action | Default Key | Use |
|---|---|---|
| Interact | E | NPCs, objects, gathering nodes |
| Gather / mine | E or repeated use | Tool in hand required |
| Loot corpse | E | Partial loot timer applies in zones |
| Mount / dismount | X or dedicated | Near owned horse |
Tool durability affects gather speed when neglected—Tool Durability. Nearly 1,000 recipes depend on gathered mats—Recipes Overview.
UI and Menu Shortcuts
| Action | Default Key | Opens |
|---|---|---|
| Inventory | I or B | Gear, weight management |
| Character / stats | C | Attributes, passive skills |
| Map | M | Stoneholm navigation |
| Quest log | L | Tutorial and regional chains |
| Guild | G | Roster, permissions, fief info |
| Social / friends | O | Party invites |
| Chat focus | Enter | Slash commands—Chat Commands |
| Escape menu | Esc | Settings, logout, controls rebind |
Capital depot access is via NPC or UI tab in hub—UI & Interface and Depot & Economy.
Communication Binds
| Action | Default | Notes |
|---|---|---|
| Push-to-talk | Often unbound | Guilds assign V or mouse side |
| Text chat | Enter | /unstuck, /capital typed here |
| Emotes | Number pad or menu | Social hubs |
Voice comms are external—Discord, Steam voice—but coordinate keybinds to avoid Alt conflicts.
Party and Group Controls
| Action | Typical Binding | Context |
|---|---|---|
| Accept invite | Click or Y | Guild recruitment spikes at relaunch |
| Mark target | Not tab-target | Gloria Victis lacks traditional tab |
| Follow leader | Context menu | Logistics marches |
Group mining veins grant bonuses—coordinate gather keys and voice—Material Farming.
Default Keybind Table: Complete Reference
Consolidated defaults for quick printing. Verify in-game after patches.
| Category | Key | Action |
|---|---|---|
| Movement | W A S D | Move |
| Movement | Shift | Sprint |
| Movement | Space | Jump |
| Combat | Alt | Toggle mouse aim |
| Combat | LMB | Attack |
| Combat | RMB | Block |
| Combat | MMB / F | Kick or special |
| Combat | Z | Swap weapon |
| World | E | Interact |
| UI | I | Inventory |
| UI | M | Map |
| UI | G | Guild |
| UI | L | Quest log |
| UI | Esc | Menu |
| Chat | Enter | Open chat |
Rebinding Best Practices
Duelist Layouts
Arena players often:
- Move Alt toggle to thumb button
- Duplicate block on keyboard for left-hand block experiments
- Lower sprint sensitivity to prevent accidental sprint-stamina drain
Test changes against sparring partners before ranked arena queues.
Crafter Layouts
Crafters rebinding less combat-critical keys:
- Map and inventory on fast access
- Interact on mouse wheel for rapid gathering sessions
- Chat enter on easy key for market price checks
Workshop crafting uses UI clicks more than combat keys—Workshops Guide.
Accessibility
- Larger key targets for motor difficulties
- Toggle sprint instead of hold if supported
- Sticky keys compatibility varies—test Windows accessibility settings
Report unbindable actions to developers via forums.
Keybinds vs Chat Commands
Keybinds trigger immediate client actions. Chat commands require typing:
| Method | Examples |
|---|---|
| Keybinds | Attack, block, open guild panel |
| Chat commands | /unstuck, /capital |
Do not expect a default key for /unstuck—memorize slash commands for stuck collision after falls—Chat Commands.
Nation and Hub Context
Keybinds function identically across Ismir, Midlander, and Sangmar. Hub safe zones allow practice without partial loot risk. Border zones demand combat bindings ready before engagement—Loot Zone Map.
/capital teleports to nation capital when available—shortcut for depot banking, not a combat key.
Patch Sensitivity
Combat patches from Patch Notes Hub may:
- Add new combat actions requiring binds
- Change default heavy swing input
- Introduce siege equipment operator keys during State of War—State of War Roadmap
After each combat patch, open Settings → Controls and scan for new rows.
New Player Training Drill
Spend fifteen minutes on this drill in a safe hub:
- Toggle Alt, orient mouse toward training dummy or fence post
- Light swing from four angles—high, low, left, right
- Hold block, rotate mouse to catch dummy swings from partner
- Kick at block-holding partner timing window
- Sprint in, feint heavy, light swing exit
- Sheathe, open inventory, re-draw without fumbling keys
- Type
/unstuckin chat without opening map accidentally
Graduate to Beginner’s Guide questing.
Hardware Notes
Keybind responsiveness ties to system performance—System Requirements. High latency plus wrong Alt state equals double frustration.
Mechanical keyboards improve repeat block reliability. Mouse DPI around 800–1600 with moderate sensitivity suits precise aim toggling.
Summary
Gloria Victis keybinds center on Alt mouse toggle for directional combat, with WASD movement, mouse buttons for attack and block, and standard MMO UI keys for inventory, map, and guild panels. Rebind for comfort but preserve combat muscle memory across patches. Learn slash commands separately. Master defaults, customize deliberately, and practice until Alt toggle is instinct—Stoneholm does not pause for you to check this page mid-duel.
Frequently Asked Questions
How do I toggle mouse aim for combat in Gloria Victis?
Press Alt to toggle mouse control for directional combat aim. When active, mouse movement directs attack angles and block facing. Press Alt again to return to standard camera or UI cursor modes depending on context.
Can I rebind all keys in Gloria Victis?
Yes. The settings menu exposes rebinding for movement, combat, UI panels, and miscellaneous actions. Changes persist per account on the local client.
What is the default key for blocking?
Right mouse button typically holds block stance while directional aim is active. Exact defaults may vary slightly by patch—verify in Settings → Controls after updates.
Is there a sprint key?
Yes. Shift or a dedicated sprint binding accelerates movement at stamina cost. Sprinting in combat reduces available stamina for attacks.
Where do I find chat command keys versus slash commands?
Slash commands like /unstuck and /capital are typed in chat, not bound to keys. See the Chat Commands page for the full list.